The Isle of BIGsnax is due out in 2022 and will apparently add a bunch of new quests, new Bugsnax, home decorating elements and, most importantly, Snax with hats!Īside from that, the enchanting bird-based dungeon adventure, Death's Door, is also coming to PS4 and PS5 later this month.
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First up, we heard a few announcements from Sony's latest State of Play event, including news of a big, free Bugsnax update, for those still feeling a bit peckish.
It's a simple but brilliant idea and it controls perfectly, definitely one to check out!Īnd now for a little gaming news. In another great twist you get to see the ghosts of everyone who's attempted the temple so far, giving you a potential chance to learn from their mistakes. There's a clever twist here too each temple is unique and once someone finishes it, no one ever gets to race through it again - so you are often truly exploring places no one has ever seen before, and if you're good, no one will ever see again.
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This Aussie made first person temple runner has you running and grappling for your life through randomly generated ruins full of traps, and big scary temple defenders. GEM Hey GGSPeeps! In keeping with the history theme this week, I've been exploring some ancient temples for long lost relics and plunging back into the abyss.the Phantom Abyss. “China’s market is growing so fast that Korean and other foreign developers can still expect to enjoy comfortable earnings for years to come,” Shim added.RAD It's time for Good Game Spawn Point, I'm Rad! On today's show, we're getting a bit historical, with some real time strategy for the ages in Age of Empires 4.Īnd, we explore 9th century Viking life in Discovery Tour: Viking Age.īut, we don't actually have ages, so, on with the wololo! I mean, on with the showlolo! But for multiplayer role playing games, there is still a few years’ gap,” said Shim Jun-bo, an analyst at HI Investment & Securities in Seoul. “Chinese companies will catch up quickly in the area of casual games as those are easy to imitate. Still, Chinese developers have a long way to go before they overtake their South Korean rivals. NCSoft shares have more than trebled so far this year as its new game “Aion” has been well received in China, where the title is offered by Shanda Interactive.ĭue to regulatory issues, most foreign developers offer games in China through tie-ups with local publishers and the former are paid royalties of about 30 percent. The emergence of Chinese players could make life difficult for established Korean developers such as NCSoft and Neowiz Games, which are looking to escape a crowded home market and eye China as their next target. And China has huge potential with over 55 million online gamers - overtaking the United States last year as the world’s biggest Web user. The Chinese online game market may have had a late start, but it is growing faster than anywhere else. “We consider in-house development a sound business model, which brings relatively high margins,” said Phyllis Sai, spokeswoman for Nasdaq-listed Chinese game firm The9.
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Developing games in-house also reduces uncertainties over license contracts and renewals. Successful online games can generate earnings for years from monthly service fees, character customisation and other micro-transactions and carry higher margins than classic console games.
It may be a while before China overtakes South Korea, which dominates Asia’s online gaming market, but there are growing signs that Chinese firms such as and Tencent are now in a strong position to compete globally and are catching up with rivals quickly. REUTERS/Nir EliasĪfter long relying on foreign hit games such as U.S.-based Activision Blizzard’s “World of Warcraft” (WOW) and “Kartrider” from South Korea’s Nexon, China now wants to develop its own blockbusters and eventually lead the fast-growing market. People play in a video games hall during a night out in Shanghai in this Februfile photo.